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2-Star OD Rules

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2-Star OD Rules

Post by Bradysenior on Sun Jul 29, 2012 5:36 am

Updated
You may select to be a
2-star HC if your not comfortable being a 3-star Coordinator of your choice, that way the chances of you going up the ranks fast will be that much harder.

These rules are the same in all vs CPU or versus another user.

Gameplay:
Starting Job: Coordinator (offense or defense)
6 minute quarters
Heisman skill level
Heisman recruiting level
OperationSports-Sliders (see slider diagram below)

Restarts:
As we know in NCAA you have the ability to restart , and it will not be tolerated!! Anyone caught abusing this only gets 3 strikes as I will have someone on the outside watching for this infraction, and i'm also able to check via EA admin controllers. So please don't waste any of our time here at the MSF if your not going to be sim across the board, I will be watching for the cheaters!!!


LB Assignments:
Under this rule you are not to use these marked as aggressive, The reason for that is due to the use of sliders in future season you will encounter way too many penalties. So the use of this at best should be balanced or conservative !!! Ruling may change after much gameplay!!


Audible Glitch:
This is when an offensive player starts to audible before even stepping to the line of scrimmage, and starts Hot routing any and everything multiple times. This will not be tolerated and trust me veteran NCAA players will pick up on your cheese and once we do your days are numbered here at the MSF.

TE Quick Snap Pass / Rocket Catching
I thought this was something limited to Madden. I've found out this isn't the case. We know what this is, don't do it! Simple as that.

Online Dynasty Layout: 3-Star teams
2 users per conference ( ACC/Big10/Pac12/SEC/Big12/BigEast)
*No exceptions to this rule unless you have played a full season with 1 team from any of these conferences, and the only possible way to move from school to school is to use the in game Coaching Carousel*


Non-Conference Schedule:
All users will play at least 3 or more users a season!!!

Coaches Option
You are allowed 1 coach option per game. This includes trick plays, or anything that is listed below that is restricted. If you go for it on 4th down when the rules say you cant, or anything else listed below, that counts as a coaches option.

Option Play
The QB is NOT allowed to pitch the ball once he has been wrapped up by the defender and is going down. It is almost impossible for the QB to pitch the ball before any contact is made. But if you run a lot of options, you should be well aware of the speed of the game and any lag.

Audibles
You can audible only once per play. You can change your audibles before kickoff, at halftime, or after a time out. You can not pause the game and change them unless you call a timeout. If you call an audible on offense, you need to allow time for the defense to set even if he calls an audible himself.

Defensive Control
With defensive player movement you are not allowed to move a player before the snap unless cpu does the move for you..
* Also attached to this rule you are not allowed to do any nano/ or wrap around blitzing, you must come in some kind of contact with the OL if your using DE/DT/LB. CB/FS/SS are the exception for this rule as they have blitz specific plays!!

Depth Charts (see position change chart below)
* QB can play QB/K/P and vice versa
* HB can play HB/PR/KR only
* FB can play TE/LB and vice versa
* TE can play FB and vice versa
* LB can play any LB/FB position
* DB can play any DB/S position
* DL can play any DL position
* Highest rated WR cannot be #3 or #4. Do NOT abuse high speed WR's in the 3, 4 or 5 spots. They should not be leading the team in receiving.
* Anyone can play PR/KR


4th Down
You can go for it on 4th down...

* When losing in the 4th quarter
* When losing by 21 points or more
* 4th and inches across the 45
* 4th and goal inside the 5 yard line


Clock Management
You can kill clock...
* When up by over 21 points in the 2nd half
* Inside the 2 minute warnings 2nd/4th quarters


Motion
You can manually motion 1 player (and back if you want to set position) per play. Do not overuse the ability for a WR to block on a running play.

Hurry Up Offense
You can run the no huddle offense...

* 1 play per series anytime
* Inside the 2 minute warnings
* When down by 21 or more points
* NEVER after an incomplete pass


2-Pt Conversions
You can attempt a 2-point conversion/onside kick when the game situation calls for it. Normally when Corso is calling for it is the proper time.

Punting
When punting, the ball must...

* Land out of bounds or end zone
* Must Be catchable


QB Rollout
Is entirely up to you. The Option offense is a staple of college football, so it would be silly not to let you use an option QB to the full extent of his abilities. But I don’t want people to call passing plays with no intention of passing the ball. I also don’t want to see anyone dropping back 12-20 yards or sprinting to the sideline with the QB and then lobbing it up. Just because you have an option QB does NOT give you the option of rolling out simply to roll out. Rolling out of the pocket is allowed IF it is the design of the play called in the huddle OR if you're forced to by a blitz. Play action is also not to be abused. Just be smart about QB running and we will be fine.

* Excessive or unnecessary QB roll out/drop back is strictly prohibited. It is a known fact that this year there are a lot of issues with the defensive AI. Not to mention this type of play style is universally considered cheese. The only time you may do this is to avoid an imminent sack. You CAN run legitimate option runs, you CANNOT drop back 20 yards just to wait for the D to break down and find an open receiver.

* If fielding a punt inside your 10 yard line you CANNOT return it past your 20 yard line. We feel this rule is necessary due to the unfair advantage the special return teams have. So you have three options: 1. Move the returner away from the ball, and let the ball bounce until touched by opposing team. 2. Fair catch the ball. 3. Return the ball to your 20 yard line by catching it and getting out of bounds.

* If the kickoff is 3 yards or deeper within your endzone you must fair catch the ball. Again this is due to the special teams AI. If the ball is borderline endzone, then its ok to return it.


If you are trailing in the 4th quarter, the punt and kick regulations do not apply.

* Pre-snap defensive movement is allowed in order to correct a play/play art bug. There are certain defensive plays (particularly in zone) where defenders are covering the wrong side of the field. You may have two dime backs in flat assignments, and due the glitch they run across the field to cover the opposite flats after the snap. You can move those defenders to their corresponding spots. Again this rule was meant to prevent players from creating unrealistic "nano" blitzes; and that remains the same.

* Due to the way the defensive AI is this year, we are asking members to be more conscious about mixing their play calling.


Position Changes

* In the spirit of everything at msf11.forumotion.com position changes are to be handled the same way. Players should only be moved to a position if it makes sense. If there is a need at a position, if the player is buried on the roster are great reason to move a player. If a player has a skill set that will allow him to perform well somewhere else is encouraged. As long as it makes sense. 5’11 TE’s with 93 speed don’t make sense. A slow wideout with size does.


Running Up The Score

* I do not want to see people passing and scoring when it's not needed and/or they are already up big. You should have in all of your second team. Even though it’s the computer we don’t want results skewed giving someone a unfair advantage somehere because they abused the computers AI. Also if your up by 35pts you must mass sub in your 2nd or 3rd string.


Super Sim

* Owners will NOT use the super sim feature. It will run up the score and create skewed statistical results.


Punter/Kicker Rule

* A team must make a strong effort to recruit kickers and punters. A team may get caught and have to double up a specialty player. That is fine for only one season. If a team gets to a second year of having only one kicker or punter, that team must use a non specialty player to punt as punishment for not expending recruiting time on kickers and punters


#1 or #2 WR in the Slot & HB at FB
NOT PERMITTED!!!!!!
Anyone found to be a habitual offender of breaking these rules will be dealt with and replaced.

Playcalling
It would be in your best interest to mix up your plays as often as possible to keep the realism of the game of football.
Rules are subject to change and to be added to.



Sliders & Settings
*Heisman Slider are in effect*

Penalties
100 unless stated below

Holding - 50
Facemask - 55
Clipping - 55
RtP - 55

User / CPU
QB Accuracy - 55 / 45
Pass Blocking - 55 / 45
WR Catching - 45 / 50
RB Ability - 55 / 55
Run Blocking - 60 / 55
Pass Coverage - 45 / 45
Pass Rush - 55 / 55
Interceptions - 35 / 35
Rush Defense - 50 / 55
Tackling - 55 / 40
FG Power - 50 / 45
FG Accuracy - 25 / 35
Punt Power - 45 / 45
Punt Accuracy - 25 / 75
Kickoff Power - 50 / 55


Position Changes
Column1 Column2
Pos Notes
QB Have to have 80 THP / 80 ACC
RB No Restrictions
FB Restricted Weight > 220 lbs Speed restriction < 88 is max
WR No restrictions
TE Restricted Height restriction > 6'2'' Weight restriction > 220 lbs Speed restriction < 87 is max
OL No restrictions
DT Restricted Weight restriction > 245 lbs
DE Restricted Height restriction > 6'2'' Weight restriction > 215 lbs Speed Restriction < 80 is max
OLB Restricted Weight restriction > 200 lbs Speed Restriction < 80 is max
MLB Restricted Weight restriction > 205 lbs Speed restriction < 80 is max
DB No restrictions
RET No Restrictions


Players leaving
A player will not be allowed to attempt to sway a player from the pro draft if he:
is > 95 OVR
is a JR that has won the Heisman or a major award
Kickers and punters can be swayed from pro draft regardless of OVR and class.
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Bradysenior
Admin

Posts : 667
Join date : 2009-12-13
Age : 38
Location : Edwards AFB

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