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Additional Rules

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Additional Rules

Post by Bradysenior on Mon Feb 28, 2011 7:44 am

1. All open field juking must be performed with the right stick or a face button. The left stick may be used to establish the runner's initial direction on kick returns (subsequent changes to direction will be executed using the right stick). The left stick may also be used to locate and hit the hole in the running game. Beyond that, it's the right stick and the face buttons.

2. QB dropbacks are not to exceed 10 yards from the line of scrimmage, whether the QB starts under center or from the shotgun. Under center, the 10 yard limit will allow you to take a step or so backward, but no more than that. From the shotgun, you will have almost no room to move backward. All QB movement is fine so long as the 10 yard limit is respected. The lone exception to the 10 yard rule is when you're setting up a screen, but don't overdo it and drop back 20 yards there. This may seem distasteful to some, but I absolutely expect that owners step up or out or take a sack rather than breaking this rule.

3. We require that the QB complete his drop in its entirety before the ball is thrown. Quick-snap throwing is when you interrupt the dropback before it finishes to fire it to a WR or TE. This occurs most often on flats plays to the TE or slot, or on quick streaks to the slot. We disallow this and insist that all programmed drops must be completed, regardless of the situation.

4. We disallow the setup of A gap nanos by placing two players on top of each other as shown in the video.

5. We allow manual repositioning of defenders in several cases. If you need to fix the alignment to ensure that a man coverage defender is properly aligned with his man, that's fine. If you want to correct the auto motion that places defenders in gaps or splits them out of their normal alignment, that's fine. However, if you move a player manually for reasons other than those (to shoot a gap, occupy a blocker), you must control that player for the duration of the play or until pursuit requires that you switch. You may not control the player then switch immediately to another right after the snap. In addition to this rule if your controlling LB/S in non football movement will now be banned to assure that all users are on the same page. With that being said if DL movement is restricted then these positions will need to stay put until QB snaps the ball.
The only way you can jump a snap is if you time it from a still position, or the prowl play set. All other non-football movement is banned (no more wiggling of your players before snap on all defensive sets unless the in-game AI moves your man, but even then keep within the rules stated earlier under tab #5.


6. We will not allow the wiggle stick as your major juke move, you must use the right-stick to juke, and then you may change direction with the left stick afterwards, but no wiggle stick juking!!!


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Re: Additional Rules

Post by Bradysenior on Fri Nov 18, 2011 7:06 am

Additional Rules
by Bradysenior on Mon 28 Feb 2011 - 6:44

1. All open field juking must be performed with the right stick or a face button. The left stick may be used to establish the runner's initial direction on kick returns (subsequent changes to direction will be executed using the right stick). The left stick may also be used to locate and hit the hole in the running game. Beyond that, it's the right stick and the face buttons.

2. QB dropbacks are not to exceed 10 yards from the line of scrimmage, whether the QB starts under center or from the shotgun. Under center, the 10 yard limit will allow you to take a step or so backward, but no more than that. From the shotgun, you will have almost no room to move backward. All QB movement is fine so long as the 10 yard limit is respected. The lone exception to the 10 yard rule is when you're setting up a screen, but don't overdo it and drop back 20 yards there. This may seem distasteful to some, but I absolutely expect that owners step up or out or take a sack rather than breaking this rule.

3. We require that the QB complete his drop in its entirety before the ball is thrown. Quick-snap throwing is when you interrupt the dropback before it finishes to fire it to a WR or TE. This occurs most often on flats plays to the TE or slot, or on quick streaks to the slot. We disallow this and insist that all programmed drops must be completed, regardless of the situation.

4. We disallow the setup of A gap nanos by placing two players on top of each other as shown in the video.

5. We allow manual repositioning of defenders in several cases. If you need to fix the alignment to ensure that a man coverage defender is properly aligned with his man, that's fine. If you want to correct the auto motion that places defenders in gaps or splits them out of their normal alignment, that's fine. However, if you move a player manually for reasons other than those (to shoot a gap, occupy a blocker), you must control that player for the duration of the play or until pursuit requires that you switch. You may not control the player then switch immediately to another right after the snap. In addition to this rule if your controlling LB/S in non football movement will now be banned to assure that all users are on the same page. With that being said if DL movement is restricted then these positions will need to stay put until QB snaps the ball.
The only way you can jump a snap is if you time it from a still position, or the prowl play set. All other non-football movement is banned (no more wiggling of your players before snap on all defensive sets unless the in-game AI moves your man, but even then keep within the rules stated earlier under tab #5.

6. We will not allow the wiggle stick as your major juke move, you must use the right-stick to juke, and then you may change direction with the left stick afterwards, but no wiggle stick juking!!!


*New addition is in red*
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Bradysenior
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Re: Additional Rules

Post by Bradysenior on Mon Sep 17, 2012 1:11 pm

Sliders

As you may know we have a few of us that may be just god gifted talent when it comes to the sticks, but thanks to you select few we may see these sliders coming to a Madden Lg here @ MSF

from Operationsports.com

Green Set
USER-CPU
accuracy 25(30)-50
pass blocking 0-0
catching 45-45
Raise the USER accuracy to 30 if you are struggling with the accuracy at 25. The USER catching at 45 is the most balanced spot. Anything lower then that results into an unrealistic amount of drops..

Breaktackles-50-50
runblocking 0-40(35)
fumbles 25-60
The USER breaktackles at 50 matched up with the CPUs tackling at 50 is a good combination. If you are struggling to run the ball lower the CPUs blockshedding..

pass reaction 50-50
Interceptions 25-45
pass rush 0-25
So far the INTs at 25 is working out okay for the USER. I'm still monitoring this slider because it has a big affect on how the CPU moves the ball through the air.. The CPUs pass rush at 25 will give you plenty of time in the pocket. If you struggle with it at 25 just lower it down somewhere inbetween 0-20.

rush reaction 0-40
blockshedding 0-40(35)
tackling 0-50

Once my green set becomes too easy it's time to move up to the red set for a better challenge..

Red set
USER-CPU
accuracy 15(24)-50
pass blocking 0-25(5)
catching 45-60(50)
Raise the USER accuracy to 24 and work your way back down if you are struggling with the accuracy at 15.. Lower the CPUs pass blocking to 5 if you are struggling with sacks and pressure. Lower the CPUs catching to 50 if you are having a hard time slowing down the CPUs passing.

Breaktackles-50-50
runblocking 0-60(45)
fumbles 25-60
Lower the CPUs rushing to the green set(50-40-50) if you are struggling to stop the run or raise it to the blue set(75-80-50) if you are having an easy time stopping the run.

pass reaction 50-50
Interceptions 25-60(50)
pass rush 0-50(30)
Lower the CPUs INTs to somewhere inbetween 50-55 if you are strugging with picks.. Lower it to the green set(45) If you continue to struggle with picks. Lower the CPUs pass rush to somewhere inbetween 30-45 if you are struggling with time in the pocket. If you are struggling in the pocket go ahead and lower it down to the green set(25).

rush reaction 0-50
blockshedding 0-60(45)
tackling 0-50
Lower the CPUs blockshedding to 45 if you are struggling to run the ball.. Lower it down to the green set(25-40) if you continue to struggle..


Blue set
USER-CPU
accuracy 10(14)-75
pass blocking 0-50
catching 45-80(65)

Breaktackles-50-75
runblocking 0-80(65)
fumbles 25-60

pass reaction 50-75
Interceptions 25-80(65)
pass rush 0-75

rush reaction 0-75
blockshedding 0-80(65)
tackling 0-50


Black Set
Accuracy 4(9)-100
Passblock 0-75
Catching 45-100(85)

Breaktackles 50-100
Runblock 0-100(85)
Fumbles 25-60

Pass reaction 50-100
Interceptions 25-100(85)
Pass rush 0-100

Rush reaction 0-100
Blockshed 0-100(85)
Tackling 0-50


Skill Level- All-Madden
Game Speed- Personel preference(I play on normal or slow)
Threshold 0-60 depending on the level of play via the league
Injuries- 45
Fatigue- 65
Game Clock- 7Minutes(still testing) may drop down to 6min
Run off- 15 seconds(still testing) may shut off in the event we move to 6min quarters
Auto Sprint- Off
Auto Strafe- Off

Author Jarodd21
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Bradysenior
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Posts : 667
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Re: Additional Rules

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